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Hellblade: Senua's Sacrifice

Публикувано: 09 авг 2017, 13:24
от Dex
Изображение
ОФИЦИАЛЕН ТРЕЙЛЪР______________________________________________________________________________



ИНФОРМАЦИЯ ЗА ИГРАТА____________________________________________________________________________

ИМЕ НА ИГРАТА: Hellblade: Senua's Sacrifice

РЕЗЮМЕ: From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness. Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.

ПЛАТФОРМА: PlayStation 4, PC (STEAM / GOG)

УЕБСАЙТ: http://www.hellblade.com/

МЕДИЯ:

Hellblade Gamescom 2014 Teaser Trailer
Hellblade Introduction
Development Diaries (29 entries)
E3 2015 Trailer
BAFTA Crew Games Masterclass with Tameem Antoniades & Hellblade
Senua Trailer | Senua Trailer 360° Video
'Introducing Real-Time Cinematrography' - Siggraph 2016 | Full Siggraph 2016 presentation
A History of Ninja Theory
Hellblade OST: 'Deeper'| 'Gramr'
Game Informer Pushes Hellblade's Mocap Process To Its Limits
Ragnarok Trailer | Hela Trailer
Official Trailer
Senua's Psychosis Teaser

ПРОИЗВОДИТЕЛ: Ninja Theory

РАЗПРОСТРАНИТЕЛ: Ninja Theory

ЦЕНА: $29.99/£24.99/€29.99

ИЗДАДЕНА НА: August 8, 2017

ПОВЕЧЕ ИНФОРМАЦИЯ: Reddit | Wikipedia

СБОРНА ОЦЕНКА:
OpenCritic - 82 [Cross-Platform] | Current Score Distribution
MetaCritic - 81 [PS4]
MetaCritic - 81 [PC]

РЕВЮТА____________________________________________________________________________________________
[table]
[tr][th]Уебсайт/Автор[/th][th]Оценка[/th][th]Цитат[/th][th]Платформа[/th][/tr]
[tr][td]AngryCentaurGaming - Jeremy Penter[/td][td]Buy[/td][td]On the PC, 'Rent' is changed to a 'Deep, deep sale'. You know, basically if this game was an emoji it'd just some dude shugging because it really is for certain folks, maybe I'm one of them. So I say it's a 'Buy'. I like this kind of thing. I like unique bits, and that doesn't make me or the game special, it just means I dig this sort of thing, and they do it well. If you want loads of combat, this is absolutely not your game. But if you're okay with some combat, some puzzle work, and highly defined and most of the time downright disturbing atmosphere overall, this title might actually be for you.[/td][td]PS4, PC[/td][/tr]
[tr][td]Eurogamer - Johnny Chiodani[/td][td]Essential[/td][td]Ninja Theory crafts a highly competent action game and a nuanced, powerful exploration of mental health.[/td][td]PS4[/td][/tr]
[tr][td]VG24/7 - Brenna Hillier[/td][td]Unscored[/td][td]For the majority of its run time, Hellblade: Senua’s Sacrifice felt like something much more meaningful than a generic action video game. It felt like a work with something to say, and it made me want to listen, even when what I heard frightened me so badly I could barely press on.[/td][td]-[/td][/tr]
[tr][td]The A.V. Club - Matt Gerardi[/td][td]Unscored[/td][td]Hellblade's battle with mental illness is an agonizing story only games could tell[/td][td]PS4[/td][/tr]
[tr][td]GameZone - Tom Caswell[/td][td]10 / 10[/td][td]Expertly crafted both in story and gameplay, Hellblade: Senua's Sacrifice is at the same time both a unique experience and a derivation of some of gaming's best.[/td][td]-[/td][/tr]
[tr][td]GamesBeat - Dean Takahashi[/td][td]95 / 100[/td][td]The ending of the game will leave you wondering just what was real and what was an illusion. I thoroughly enjoyed the dramatic arc of each major scene. It starts out calm, moves to disturbing, and then descends into chaos and madness. I think the storytellers and designers exercised tight creative control, with a game that is understated as well as explosive.[/td][td]PS4[/td][/tr]
[tr][td]Hobby Consolas - Hobbyconsolas.com - Spanish[/td][td]91 / 100[/td][td]Hellblade approaches psychosis in a videogame in a mature and original way. The game has a perfect balance of combat, puzzles and exploration, with great sound and graphics, but it fells too short, about 8 hours length.[/td][td]PS4[/td][/tr]
[tr][td]IGN - Brandin Tyrrel[/td][td]9 / 10[/td][td]Hellblade: Senua's Sacrifice is a masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. While there are moments that feel shoehorned in to remind us we're playing a videogame, the care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. This is a game everyone should play, and I'm thankful for the opportunity to have lived inside the mind of Senua, however briefly.[/td][td]PS4[/td][/tr]
[tr][td]PlayStation LifeStyle - Paulmichael Contreras[/td][td]9 / 10[/td][td]Hellblade: Senua's Sacrifice is a complete experience for a bargain price. Struggling through life as a psychosis sufferer is an alarming experience, and Hellblade provides an illuminating glimpse into the lives of those afflicted by such terror. Combat is visceral, yet on the game's easiest mode should prove no problem for those interested in experiencing the story. At an asking price of $29.99 USD, the campaign is just long enough to feel like this is money well-spent. Hellblade: Senua's Sacrifice is a stellar entry from Ninja Theory, and I can only hope this is the first of many “independent AAA” games to come from the veteran studio.[/td][td]PS4[/td][/tr]
[tr][td]Gadgets 360 - Rishi Alwani[/td][td]9 / 10[/td][td]Marrying combat, narrative, and strong characters, Hellblade: Senua's Sacrifice is greater than the sum of its parts, making it well worth its asking price. It might not be the sequel to DmC: Devil May Cry, but it's a tense, dramatic experience that's worth the price of entry.[/td][td]PS4[/td][/tr]
[tr][td]God is a Geek - Chris White[/td][td]9 / 10[/td][td]One of the most inventive games of the year, showing that time and patience can be behind a challenging, smart, and incredibly interesting game.[/td][td]PS4[/td][/tr]
[tr][td]Shacknews - Charles Singletary[/td][td]9 / 10[/td][td]Hellblade overcomes very minor hiccups with incredible presence, immersive design, and an overall package that truly leaves an impression[/td][td]PS4[/td][/tr]
[tr][td]TrustedReviews - Stuart Andrews[/td][td]4.5 / 5[/td][td]Hellblade triumphs equally as action game, mythic quest and psychological character study, bringing together some amazing visuals, great performances and ingenious design. It's short-lived but perfectly paced with a blend of action and puzzles that grows in richness and complexity as the game goes on. While some might prefer Enslaved or the DMC reboot, I'd call it Ninja Theory's best work yet.[/td][td]PS4[/td][/tr]
[tr][td]IGN Spain - Daviad Soriano - Spanish[/td][td]8.8 / 10[/td][td]Hellblade: Senua's Sacrifice is an excellent demonstration of quality with an absorbing history and an outstanding artistic direction. Joining concepts such as Norse mythology and psychosis was not easy, but the mixture has been respectful and interesting.[/td][td]PS4[/td][/tr]
[tr][td]EGM - Mollie L. Patterson[/td][td]8.5 / 10[/td][td]Hellblade: Senua's Sacrifice is the action adventure genre stripped of its excess, until a smaller, more personal journey remains. While it may feel shallow and lacking for some, those wanting something other than the usual big-budget 70-hour fare will find Senua's story to be unlike anything else in recent years.[/td][td]PS4[/td][/tr]
[tr][td]GamePro - Dom Schott - German[/td][td]84 / 100[/td][td]Not without flaws, but full of interesting ideas - including a multi-layered sympathetic and credible title heroine.[/td][td]PS4[/td][/tr]
[tr][td]Gameblog - Gianni Molinaro - French[/td][td]8 / 10[/td][td]Hellblade : Senua's Sacrifice is a Hell of a game. A gorgeous, scary, crazy, oppressive and unique experience with a great setting and story, different and loveable heroin and some interesting gameplay mechanics. Maybe the best surprise of summer 2017.[/td][td]PS4[/td][/tr]
[tr][td]TheSixthAxis - Dave Irwin[/td][td]8 / 10[/td][td]Hellblade: Senua's Sacrifice is a profound sensual experience that's unmissable. The way it highlights psychosis and incorporates it isn't just a part of the aesthetic, but it also makes for fascinating gameplay. This is a phenomenal achievement for the discussion of mental health that we'll be talking about for years to come.[/td][td]PS4[/td][/tr]
[tr][td]Gamespot - Alessandro Fillari[/td][td]8 / 10[/td][td]Hellblade is a spellbinding and sympathetic game about loss and redemption.[/td][td]PS4, PC[/td][/tr]
[tr][td]Game Informer - Joe Juba[/td][td]8 / 10[/td][td]Given the heavy subject matter, calling Hellblade "entertaining" feels inappropriate. However, it is undeniably memorable, telling a compelling tale that explores subject matter many consider taboo[/td][td]PS4[/td][/tr]
[tr][td]Push Square - Sammy Barker[/td][td]8 / 10[/td][td]Hellblade: Senua's Sacrifice is not going to appeal to all tastes, and nor does it try to. As a character action game, it has decent if underdeveloped combat and a mixture of some excellent and some overplayed puzzles. But it's the way that the title utilises the unique attributes of the medium to raise awareness of mental health that elevate this release beyond the sum of its parts.[/td][td]PS4[/td][/tr]
[tr][td]Gamers Heroes - Captain Camper[/td][td]8 / 10[/td][td]Hellblade: Senua's Sacrifice was just a few short steps from a masterpiece. Poorly constructed puzzles and a number of frustratingly pointless illusion mechanics seriously hinder the experience at times, but a disturbingly brilliant narrative and plot make for a truly worthwhile experience. Even now, hours after putting down the pad, the game has invoked a deep discussion between the voices in my own head – and that's no small feat.[/td][td]PS4[/td][/tr]
[tr][td]PC Gamer - Leif Johnson[/td][td]78 / 100[/td][td]Hellblade could benefit from more exploration and enemy variety, but it's a powerful portrait of the strength of will over personal demons.[/td][td]PC[/td][/tr]
[tr][td]Spaziogames - Domenico Musicò - Italian[/td][td]7.5 / 10[/td][td]Hellblade: Senua's Sacrifice demostrates that videogames can be the perfect medium to tell a story about complex themes. The depiction of a disease like psychosis is believable and deep. The story works out very well, but the puzzles and the combat system are the game elements that push back the the overall quality of this very interesting project.[/td][td]PS4[/td][/tr]
[tr][td]Destructoid - Chris Carter[/td][td]7.5 / 10[/td][td]Slowly but surely Ninja Theory has moved into film territory, but they can't let go of their need to shove action mechanics into everything they do. With the increased focus and acceptance of so-called "walking simulators" there's a huge market they can tap into, and I hope they end up doing that in the future. I enjoyed pretty much every facet of Hellblade that didn't involve combat, which unfortunately pops up a little too often on top of the aforementioned technical problems -- just enough to grate.[/td][td]PS4[/td][/tr]
[tr][td]Digital Trends - Gabe Gurwin[/td][td]3.5 / 5[/td][td]Despite its rough edges, Hellblade is often stunning, and approaches mental illness with a unique blend of traditional storytelling and interactive mechanics. If you’re more interested in a stylish action game, there are certainly better options out there, but one thing is clear: No game will leave you feeling like Hellblade does.[/td][td]PC[/td][/tr]
[tr][td]The Jimquisition - Jim Fucking Sterling, Son[/td][td]7 / 10[/td][td]-[/td][td]-[/td][/tr]
[tr][td]Everyeye.it - Marco Mottura - Italian[/td][td]6.5 / 10[/td][td]The performance capture truly adds a special touch to the already intense cutscenes, the audio department is stunning and visually it's kind of a treat: too bad that the gameplay elements in Hellblade: Senua's Sacrifice are just so shallow, bland and uninteresting, dragging down an otherwise deeply fascinating project.[/td][td]PS4[/td][/tr]
[tr][td]Metro GameCentral - GameCentral[/td][td]6 / 10[/td][td]A technical masterpiece with some of the best swordfighting combat in years, but the storytelling and puzzle elements come across as muddled and awkwardly mismatched.[/td][td]PS4[/td][/tr][/table]

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Почти цялата информация и форматът на елементите в темата по-горе е взета от този пост в Reddit, като са направени някои допълнения от мен. Авторът на оригиналният пост е /u/ninjyte

Re: Hellblade: Senua's Sacrifice

Публикувано: 17 авг 2017, 16:49
от Dex
HELLBLADE PATCH 1.01 RELEASED FOR PLAYSTATION 4 & PC

Код: Избери всички

Full patch notes:

Patch 1.01 Release Notes

Summary: A bug fixing patch that addresses a range of bugs identified since launch. The patch fixes issues across general gameplay, combat, photo mode, localisation and audio. Notable issues resolved by the patch include:

Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
Fixed a potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
Fixed collision issues that could allow players to unintentionally exit the game world.
Various subtitle localisation fixes across a number of languages.
Fixed an issue where key bindings and run toggle were not being saved between game sessions on PC.
Fixed an issue where the menu would not load on start up on PC.
In addition to bug fixes, combat gameplay has been tweaked and Russian subtitles added to the Hellblade feature.

Full Patch Notes:

Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
Russian subtitles for the Hellblade feature have been added.
Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
Fixed collision issues that could allow players to unintentionally exit the game world.
Fixed audio cut-out issues.
Added audio cues for hidden faces.
Fixed audio hard cut at the end of various cut scenes.
Fixes for audio lip sync issues.
Audio balancing fixes.
Various subtitle localisation fixes across a number of languages.
Combat tweaks:
Global
Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.
Senua
Increased damage value of certain combo finisher attacks.
Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
Fixed issue with stinger animated cameras popping if the same attack was repeated.
Warrior Enemy
Warriors now have an increased chance of evading certain heavy attacks.
Fixed missing sound effects on certain reactions.
Protector Enemy
Health values have been lowered.
Will now remain vulnerable for longer after his shield guard has been broken.
Keep Guard Enemy
Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
Tweaked rotation rate during certain attack windups.
Fixed missing sound effects on certain attacks.
Surtr
Fixed an issue where Surtr was able to throw Senua outside of the arena.
Valravn
Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
Parried projectiles will now remove shadow state on hit.
Fenrir
Health values have been adjusted.
Fixed issue where certain attack were not dealing damage correctly to Fenrir.
Revenant Enemy
Adjusted slide properties for certain attacks.
Adjusted cooldown for parry and evade defensive actions.
Parried projectiles will now remove shadow state on hit.
Photo Mode
Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
Removed the second slider that did nothing when cycling through the Effects tab.
PC Only fixes

Fixed an issue where altering master volume would cause no audio to be played during the intro.
Fixed the lack of vibration with the Steam Controller for the Blindness level
Fixed an issue where key bindings and run toggle were not being saved between game sessions
Fixed an issue where looking around with the mouse during the boat intro was not working.
Fixed an issue where Focus was not able to be assigned to another key.
Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
Fixed an issue where the menu would not load on start up.